Grasping in Shared Virtual Environments: Toward Realistic Human–Object Interaction Through Review-Based Modeling

Grasping in Shared Virtual Environments: Toward Realistic Human–Object Interaction Through Review-Based Modeling

Abstract

Virtual communication, involving the transmission of all human senses, is the next step in the development of telecommunications. Achieving this vision requires real-time data exchange with low latency, which in turn necessitates the implementation of the Tactile Internet (TI). TI will ensure the transmission of high-quality tactile data, especially when combined with audio and video signals, thus enabling more realistic interactions in virtual environments. In this context, advances in realism increasingly depend on the accurate simulation of the grasping process and hand–object interactions. To address this, in this paper, we methodically present the challenges of human–object interaction in virtual environments, together with a detailed review of the datasets used in grasping modeling and the integration of physics-based and machine learning approaches. Based on this review, we propose a multi-step framework that simulates grasping as a series of biomechanical, perceptual, and control processes. The proposed model aims to support realistic human interaction with virtual objects in immersive settings and to enable integration into applications such as remote manipulation, rehabilitation, and virtual learning. 

Authors

  • Nicole Christoff
  • Nikolay N. Neshov
  • Radostina Petkova
  • Krasimir Tonchev
  • Agata Manolova

Venue

Electronics

Links

https://www.mdpi.com/2079-9292/14/19/3809

Categories

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